An introduction
A character facing the viewer and making a brief gesture can introduce a design. Keep the silhouette and face visible so you can decide whether the image translates into a readable performance.
A small movement can give a character a reason to be on screen. With Video to Video AI, pair your character image with a motion-reference video and explore a greeting, hesitation or turn. The output is a new generation that you can review before developing the next story moment.
Explore a character momentUse a short physical action to suggest what a character is doing: looking back, greeting someone or changing posture. The image establishes the design you want to explore, while the video supplies a performance reference. Subtle expression and exact identity can vary, so judge the whole result rather than assuming an emotion will transfer precisely.
Begin with movement that makes sense without spoken dialogue. Give your prompt a simple setting and mood, then inspect whether the action reads as intended. A reference full of cuts or hidden gestures can distract from the story beat you are testing.
Browse published images and videos from alice ai for character designs, atmosphere and framing. This mixed library is creative inspiration and may include other generation workflows; use the paired comparisons above to study motion transfer.
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Select a motion reference with a single meaningful action. To use your own recording, sign in and upload an MP4 or MOV within the 3–30 second and 32 MB limits. Watch it once without sound to check that the movement reads clearly.
Upload the character image for this story moment. Keep the body parts needed for the action visible and choose a Motion Control model from the enabled options. Review the output-quality settings offered by that model.
Describe the scene’s mood and surroundings, check the required-credit estimate, and submit the generation. When the clip completes, review its action and character details in Your results before selecting a direction for the story.
For a product story or short social narrative, let the character perform one gesture that supports the message. Exact object handling, labels and facial expressions need close review; the generator does not establish factual product claims.
For a cinematic idea, use the result to explore a character beat rather than a complete narrative. Dialogue, transitions and continuity between shots belong to the wider editing process and are not guaranteed by motion control.
A character facing the viewer and making a brief gesture can introduce a design. Keep the silhouette and face visible so you can decide whether the image translates into a readable performance.
Try a turn or change of posture to explore a response. Use a reference where the movement itself carries the idea, because detailed emotion and facial timing may differ in the generated clip.
Compare the same action with two image designs or lighting directions. Look at how the visual choices change the scene’s impression while the motion reference remains fixed.
Watch the output at normal speed and describe the action in a few words. If the movement is hard to identify, simplify the reference before adding a more elaborate setting.
Check face shape, hair, outfit and proportions throughout the clip. Compare changes around turns and occlusions rather than relying on a single still frame.
Record which image and reference produced a useful result. Use that information for the next experiment, while reviewing every new generation separately for continuity.
A clear drawing can serve as the character image alongside a motion reference. Stylization and unusual anatomy may affect the result, so start with a simple action and assess how the design moves.
The workflow guides movement and does not promise copied dialogue or accurate lip synchronization. Develop speech and soundtrack requirements separately and inspect any sound in your final edit.
This page generates an individual clip from its inputs. Test one story moment at a time and assemble selected shots in your editing workflow, checking character continuity yourself.
Try a reference with fewer cuts, a visible subject and a simpler action. Check that the image includes the limbs required for that gesture, then change one input per test.
The estimate uses the motion duration rounded up to whole seconds, together with the selected model and output quality. Recheck Required Credits after choosing a different reference or setting.
Write down the one action the viewer should notice. Keep that reference fixed while trying character designs, then compare the result against the same story beat instead of changing the whole scene at once.
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